Since I noticed we didn't have any props made yet for granny's house, I started creating props to fill the space; a chair, a bed, a bookshelf, an armoire, a chest, and a fireplace. They don't yet have textures or finalized uvs, and the fireplace still needs to be adjusted to fit properly within the scene.
Thursday, October 30, 2025
Common Art 'D' Stage
Since I noticed we didn't have any props made yet for granny's house, I started creating props to fill the space; a chair, a bed, a bookshelf, an armoire, a chest, and a fireplace. They don't yet have textures or finalized uvs, and the fireplace still needs to be adjusted to fit properly within the scene.
Wednesday, October 29, 2025
Artist Roadmap
1. If you could project out past graduation, what is your overall career goal?
To work somewhere where I can make enough money to live off of, and also continue to grow my skillset in 3D, whether that's through my job or personal portfolio work.
Would you like to work in AAA game development?
Yes, depending on the company.
Would you prefer a midsize team?
Yes, DE is a AA studio, so I believe it falls under a midsize team.
Would you like a smaller team?
I would not mind, but it would not be my first choice.
Would you like to be on an Indy team?
I also would not mind this, but again would not be my first choice.
Would you like to work for a simulation company?
Maybe, but I would rather not if possible.
Would you like to work in the theme park industry?
Sounds fun, so yes if the opportunity presented itself.
2. If you could project out into starting your career, what sounds the most appealing to you?
Prop Artist/Weapons Artist/Hardsurface Artist
3. What are some of the top companies that you are interested in working for?
Digital Extremes, however working there is a longer term goal, say maybe 10 years from now.
Inspo board:
Soontm
Monday, October 27, 2025
Cannon upres + UVs
These are what my proxy uvs look like, the 2nd UDIM consists of mirrored parts of the cannon.
Using a texel density checker addon for Blender, I got these results:
After I finished my UVs, I moved onto upscaling my model, adding on subdivision modifiers and a bevel modifier in Blender to get crisper edges. This is the wireframe in Blender of my upscaled model:
Once my model was ready to go, I then imported it into Zbrush, here is how it looks in Zbrush:
Additionally, here is how the cannon looks imported into Unreal:
Thursday, October 23, 2025
Common Art 'F' Stage
Here is the wireframe of Red, she is 19,496 triangles.
Here is Red in engine with a mid-gray material:
I did also do textures for Red in Substance, there was no high -> low baking involved as I just used the model I had made.
This is Red in engine with her textures:
Monday, October 20, 2025
Cannon Blockout
Here is my wireframe render, done in Blender:
The cannon is currently 2,722 triangles.
This is my attempt at camera matching in Maya, I unfortunately could not get fspy to work properly with Maya.
Here is the reference I used:
Wednesday, October 8, 2025
Stickers!
Sticker design:
Cricut design layout:
I decided to make a new pass over of my design from the shapes around. I decided to do something a little silly, and make the colors of the wolf the same as death from puss in boots 2! :] I think next time I try printing these I'll definitely need to lighten up the colors though, some of them got darkened to the point of their visibility being low.
Monday, October 6, 2025
Wayfinder chest pt. 3
Full render with lighting:
UVs (2048 x 2048 texture):
I had a lot of fun with the end part of this project! Unfortunately I couldn't go back and sculpt in some of the details that I missed, and some areas were not fully touched painting-wise. My uvs look a little odd because some of the chest parts are mirrored, such as the antlers, head, and legs. Definitely planning on coming back to do more polish later if possible!
Animation State Machine
After everything was setup, I created the state machine, adding conditions for idle to jump and back, run to idle, etc. Jumping utilized the isFalling variable I created in order to tell if the character was in a falling state or not.
Here is a video of everything working!
Friday, October 3, 2025
Use of Composition assignment
Once I imported my fspy camera, I began blocking out my composition by importing Gabe's wolf totem to use as a marker for the teleporter. After this I created trees that could be placed around the area, added lighting, and used Blender's cycles render engine to get my results:
Then I took my render into photoshop, coloring over it, sticking more to Journey's style of simplistic, toon shading.
3D - Creature full sculpt
From last weeks blockout I further refined the wasp, adjusting proportions based on critiques, as well as adding further details to the thor...
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Throughout the process for part two, I decided to change up the design of my kit from part one to try and add more variation, as well as mak...
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For the introduction to blueprints assignment, I decided to create a "magical" table, and a lamp that activates when you step into...
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Going off of designs that were circled in the previous assignment, I decided to remake my previous design from the last round for little Red...