Once I was done in Zbrush I then transferred the mesh over to Blender for retopology with retopoflow. Generally trying to establish silhouette first, I then made smaller cuts along the mesh to capture any smaller details. I also was unable to finish the low poly, and was unable to get to uving. The current triangle count for the retopology is 4,272 triangles, here is how it looks thus far:
Tuesday, September 30, 2025
Wayfinder Chest pt.2
After prepping the mesh to to into Zbrush from Blender, I began sculpting on the mesh, following along with the sculpting renders on ArtStation. I unfortunately was only able to do one pass for each mesh, and missed a couple along the way while doing so; such as the hinges on the back. Here is my BPR render for the current state of the chest:

Once I was done in Zbrush I then transferred the mesh over to Blender for retopology with retopoflow. Generally trying to establish silhouette first, I then made smaller cuts along the mesh to capture any smaller details. I also was unable to finish the low poly, and was unable to get to uving. The current triangle count for the retopology is 4,272 triangles, here is how it looks thus far:

Once I was done in Zbrush I then transferred the mesh over to Blender for retopology with retopoflow. Generally trying to establish silhouette first, I then made smaller cuts along the mesh to capture any smaller details. I also was unable to finish the low poly, and was unable to get to uving. The current triangle count for the retopology is 4,272 triangles, here is how it looks thus far:
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