For this sprint I had a couple of tasks I worked on:
- Some set dressing for the level utilizing assets we currently have in engine.
- Polishing/finalizing some assets I had already made, including doing UVs for some. (Coffee machine, espresso machine, small/medium/large books, plant pots, rigged book,
- Baking any assets that needed baked normals.
Secondly, these are some of the assets I finalized for this sprint:
Machines before in engine:
Machines after in engine:
I also finalized and baked my small, medium, and large sized books for the shelves:
Here's how they look in engine with baked bevels:
Bookshelf models have also been finalized, here is how they looked in engine before and after. The bevels on these were not baked down since they are larger assets.
Before:
After: