Monday, July 13, 2026

Portfolio 3 - Start

For my final portfolio project, I've chosen to continue the gun I was working on in the last project, really trying to polish and texture it. At the end of last week I did discover the zremeshed low poly I was using does have some pretty major bake errors (also how on earth one is supposed to properly UV a zremeshed mesh.... I haven't a clue..), so the low poly is being redone.

Here's a small piece of the gun textured so far! In UE of course :]


Here's how those same textures look in Painter:



Here is how the wireframe looks (currently at ~4.5k, trying to keep it as low as possible):


Schedule:
Week 1: low poly started, texture first pass done 
Week 2: low poly done, secondary pass on textures
Week 3: Industry Review, final pass on textures (fun shader time if I want to mess around with Warframe incarnon-esque stuff) 

Reference board is mostly the same as before;






























Bonus video from a friend showing the incarnon shader in Warframe, this is the thing I would like to do with the gun, *if* I have time before Industry Review.



Monday, July 6, 2026

Portfolio 2 - Final

Surprisingly I managed to get some semblance of a low poly made for this gun, mainly just kinda a lazy zremesh + auto uv (we don't talk about how the uvs look from that...), and surprisingly it baked nicely. Here's how the baked result looks:


But the sculpt is finally done :] Here's some renders:







And of course some fun progression comparison between this week and last week:

Before:


After:


Wednesday, July 1, 2026

Sprint #4 - Common Art

For this sprint I wrapped up some of the props I was working on, texturing and finalizing them. I also fixed an issue that popped up last sprint where the books on the shelves in the level did not have proper textures.

Here are the props I've finished, in engine:

The pastry shelf is finally done! This one came out really well in my opinion, the food was fun to make. :]





This welcome mat has a fun little pom material on it to fake the depth of the carpet.


This is the progress of the books being replaced so far, unfortunately every mesh had to be replaced. (Not sure why it's so dark, the lighting is a bit dim as of right now...)



Here is where my files are in the source folder:




Monday, June 29, 2026

Portfolio 2 - 3/4 check

So I was considering it last week, but I've set my mind on it this week, I am down-scoping this project. Rather than the project being all the way through the pipeline, I'm just focusing on achieving a solid high poly sculpt. Here are my Zbrush renders for this week:








Here is a before and after from last week to this week, this is before:



And this is after:



Here is my original schedule:
Week 1: Full blockout of the gun and it's parts/prep for Zbrush
Week 2: Sculpting in Zbrush, halfway through sculpt 🤏(not quite halfway done, not enough of the forms are blocked in for me to consider this halfway through)
Week 3: Sculpt finished, low poly 3/4 done ×
Week 4: Low poly done, textures done ×

This is now what my schedule will be since I have down-scoped:
Week 3: Sculpt 3/4 done, will need more polish 
Week 4: Sculpt polished/high poly finished, low poly started *if I have time

And as per usual, here is my reference board:

Monday, June 22, 2026

Portfolio 2 - Mid check

For this week I mainly focused on blocking out as many of the forms on the gun as I could. I've gotten most of the forms done, minus chunks in the middle and the end barrel has not been touched yet. So far it's been quite fun to block everything, almost feels as if I'm drawing on the gun! :]

Anywho, I went a little crazy on the renders this week, wanted to test out some fun materials I had in Zbrush and different angles. First one here is the overall render of how the gun looks, with perspective on:



Same picture, different material in Zbrush:



And now for the rest of the renders, in no particular order:











Schedule: 
Week 1: Full blockout of the gun and it's parts/prep for Zbrush 
Week 2: Sculpting in Zbrush, halfway through sculpt 🤏(not quite halfway done, not enough of the forms are blocked in for me to consider this halfway through)
Week 3: Sculpt finished, low poly 3/4 done
Week 4: Low poly done, textures done

I'm thinking of maybe re-adjusting this schedule to downscope some, might have bitten off more than I could chew here. 💀

Reference board:

Wednesday, June 17, 2026

Sprint #3 - Common Art

For this sprint I finalized and textured quite a few props, starting off with a couple of the plants:


Here is how the plants look in UE:


I also made an additional prop this week, the trash/dinnerware return bin:


The trash bin has also been textured and has textures in UE:


Here is how the rest of the props look textured in UE:

Coffee machine (left), espresso machine (right)


Books


Bookshelves:


I also updated the pastry shelf this sprint, here is a before and after:


Here are my assets in the perforce source folder:


Books are all laid out on 1 UDIM, that's why the textures are only in 1 folder.


Portfolio 3 - Start

For my final portfolio project, I've chosen to continue the gun I was working on in the last project, really trying to polish and textur...