For this stage, I began by retopologizing the wasp. I first began by breaking parts of the high poly into different pieces, separating the main body into 3 chunks, as well as separating the legs, horn, wings, and eyes. After that I went in with the Retopoflow addon in Blender and created my low poly. In total, the low poly ended up at ~11k triangles. Here is the wireframe:

After I finished my low poly, I moved onto the UVs, and had to redo them several times, as I had to fix bake errors and texel density issues. These are how my UVs came out, with 71% of UDIM space utilized:

And this is my bake result:

