I utilized Zbrush for the tiled rock path material for the sculpt, here is what it looks like in Zbrush:
Here are my 2 tileable textures in Unreal:
Here are the maps for the rock path texture from substance painter:
For the snow material I utilized a tutorial I found on YouTube from someone named Poly Doorway. Here are the maps for the snow material from Substance Designer, as well as my node graph:
I also made a very bare bones blockout for my scene in Unreal, I've not added proxies for certain things yet as I'm unsure if I'll be able to do them.
I chose this as the scene to do for my project:
Additionally, here's some references for the rock path I had: