Saturday, September 6, 2025

Modular environment creation part 2

Throughout the process for part two, I decided to change up the design of my kit from part one to try and add more variation, as well as make the pieces fit better. Beginning part two, I made some cuts and gouges into my shapes that I made in part one:




After importing my cut shapes into Unreal and updating the meshes I had before, I created an emissive material, a rotation blueprint, and some additional code for the level blueprint:

Emissive material:


Rotation blueprint:



Level blueprint:


Then I set up the max walk speed/jump height for the player character:



After finishing up editing the blueprints, I set up the lighting and atmosphere for the level, as shown here:




Here are my final shots!








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Modular environment creation part 2

Throughout the process for part two, I decided to change up the design of my kit from part one to try and add more variation, as well as mak...