Once I was done in Zbrush I then transferred the mesh over to Blender for retopology with retopoflow. Generally trying to establish silhouette first, I then made smaller cuts along the mesh to capture any smaller details. I also was unable to finish the low poly, and was unable to get to uving. The current triangle count for the retopology is 4,272 triangles, here is how it looks thus far:
Tuesday, September 30, 2025
Wayfinder Chest pt.2
After prepping the mesh to to into Zbrush from Blender, I began sculpting on the mesh, following along with the sculpting renders on ArtStation. I unfortunately was only able to do one pass for each mesh, and missed a couple along the way while doing so; such as the hinges on the back. Here is my BPR render for the current state of the chest:

Once I was done in Zbrush I then transferred the mesh over to Blender for retopology with retopoflow. Generally trying to establish silhouette first, I then made smaller cuts along the mesh to capture any smaller details. I also was unable to finish the low poly, and was unable to get to uving. The current triangle count for the retopology is 4,272 triangles, here is how it looks thus far:

Once I was done in Zbrush I then transferred the mesh over to Blender for retopology with retopoflow. Generally trying to establish silhouette first, I then made smaller cuts along the mesh to capture any smaller details. I also was unable to finish the low poly, and was unable to get to uving. The current triangle count for the retopology is 4,272 triangles, here is how it looks thus far:
Monday, September 22, 2025
Wayfinder Chest pt. 1
For the prop assignment, I decided to take on the challenge of one of the wayfinder chests. Picking the chest that had a creature on it that resembled a bear, I began by breaking down the chest into parts. I sorted out what was mirrored, what wasn't, and noted other specific elements on the chest.

After I finished my breakdown of the chest, I jumped into Blender, first establishing the scale of the chest, and importing any references I wanted to use. After that was done, I began to block out the chest, disregarding good topology for the time being as I plan on doing retopology once I am done sculpting. I modelled out the basic, large shapes for each part, making sure I was matching proportions correctly.




After finishing up my blockout, I set up my fspy camera in Blender, matching the perspective of one of my references.

Once my fspy camera was set up, I began to prepare the chest for export into Zbrush, adding a subdivision modifier and creasing edges to maintain sharpness.
After finishing up my blockout, I set up my fspy camera in Blender, matching the perspective of one of my references.
Once my fspy camera was set up, I began to prepare the chest for export into Zbrush, adding a subdivision modifier and creasing edges to maintain sharpness.
Subscribe to:
Posts (Atom)
Final project pt. 3 - Highpoly/Lowpoly progress/First bake attempt
So.... I brought the gun into Zbrush for some polishing, and brought almost all of it to a nice polished bevel. I made a low poly from the m...
-
After prepping the mesh to to into Zbrush from Blender, I began sculpting on the mesh, following along with the sculpting renders on ArtStat...
-
For the prop assignment, I decided to take on the challenge of one of the wayfinder chests. Picking the chest that had a creature on it that...