Monday, May 25, 2026

Portfolio 1 - Mid check

For this week I added more onto my blockout, and started the high poly as planned, adding in polish on mostly every piece (some pieces had topology issues or I wasn't able to get to them). The face on the gun is still not added in yet, I plan on taking a base mesh from zbrush and sculpting on that ideally before next week's turn in.





Pureref board with concept art:

Schedule:
Week 1 - Basic blocking, silhouette established with basic shapes ✓
Week 2 - Further blockout refinement, high poly begin (likely a mixture of Zbrush and Blender) ✓
Week 3 - High poly at least 3/4ths of the way through, low poly started (Evaluate whether or not low poly is possible at this point)
Week 4 - Low poly finalized, UVs and 1st bake, cubemap shader test on red/purple parts if possible

**After next week I will update this schedule to reflect whether or not I will be able to do a low poly and bake, I may just keep this as a high poly only.

Tuesday, May 19, 2026

Sprint #1 - Common Art

Plant proxies in engine:



Books/bookshelves in engine:



Book proxy for rigging:


Monday, May 18, 2026

Portfolio 1 - Start

Reference board:

Project related video

Blockout so far:



Wireframe over concept art:


Unreal shot (kind aiming for how guns are displayed in Valorant when you look at them):


Proof of multiple camera angles:


Proposed schedule for the project:

Week 1 - Basic blocking, silhouette established with basic shapes
Week 2 - Further blockout refinement, high poly begin (likely a mixture of Zbrush and Blender)
Week 3 - High poly at least 3/4ths of the way through, low poly started
Week 4 - Low poly finalized, UVs and 1st bake, cubemap shader test on red/purple parts if possible

*After realizing how time consuming and difficult some things are on this gun, I've decided to make full textures a stretch goal for this project.

Sprint #3 - Common Art

For this sprint I finalized and textured quite a few props, starting off with a couple of the plants: Here is how the plants look in UE: I a...