Reference board:

Project related video
Blockout so far:


Wireframe over concept art:

Unreal shot (kind aiming for how guns are displayed in Valorant when you look at them):

Proof of multiple camera angles:

Project related video
Blockout so far:
Wireframe over concept art:
Unreal shot (kind aiming for how guns are displayed in Valorant when you look at them):
Proof of multiple camera angles:
Proposed schedule for the project:
Week 1 - Basic blocking, silhouette established with basic shapes
Week 2 - Further blockout refinement, high poly begin (likely a mixture of Zbrush and Blender)
Week 3 - High poly at least 3/4ths of the way through, low poly started
Week 4 - Low poly finalized, UVs and 1st bake, cubemap shader test on red/purple parts if possible
*After realizing how time consuming and difficult some things are on this gun, I've decided to make full textures a stretch goal for this project.
Week 1 - Basic blocking, silhouette established with basic shapes
Week 2 - Further blockout refinement, high poly begin (likely a mixture of Zbrush and Blender)
Week 3 - High poly at least 3/4ths of the way through, low poly started
Week 4 - Low poly finalized, UVs and 1st bake, cubemap shader test on red/purple parts if possible
*After realizing how time consuming and difficult some things are on this gun, I've decided to make full textures a stretch goal for this project.
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