Monday, May 18, 2026

Portfolio 1 - Start

Reference board:

Project related video

Blockout so far:



Wireframe over concept art:


Unreal shot (kind aiming for how guns are displayed in Valorant when you look at them):


Proof of multiple camera angles:


Proposed schedule for the project:

Week 1 - Basic blocking, silhouette established with basic shapes
Week 2 - Further blockout refinement, high poly begin (likely a mixture of Zbrush and Blender)
Week 3 - High poly at least 3/4ths of the way through, low poly started
Week 4 - Low poly finalized, UVs and 1st bake, cubemap shader test on red/purple parts if possible

*After realizing how time consuming and difficult some things are on this gun, I've decided to make full textures a stretch goal for this project.

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Sprint #1 - Common Art

Plant proxies in engine: Books/bookshelves in engine: Book proxy for rigging: