Here are my UVs currently:
Here is how my bake looks:
The high poly is still being worked on, which ideally it will be finalized next week, and I can finally have a face on the gun lol. Here is how it currently looks:
And here's a bit of a closer shot:
Here's how my low poly wireframe looks at the moment:
Here are shots of it in UE, with normal map applied:
My reference board has stayed the same as it was before:
And lastly here is my schedule:
Week 1 - Basic blocking, silhouette established with basic shapes ✓
Week 2 - Further blockout refinement, high poly begin (likely a mixture of Zbrush and Blender) ✓
Week 3 - High poly at least 3/4ths of the way through, low poly started (Evaluate whether or not low poly is possible at this point) ✓
Week 4 - Low poly finalized, UVs and 1st bake, cubemap shader test on red/purple parts if possible
Week 2 - Further blockout refinement, high poly begin (likely a mixture of Zbrush and Blender) ✓
Week 3 - High poly at least 3/4ths of the way through, low poly started (Evaluate whether or not low poly is possible at this point) ✓
Week 4 - Low poly finalized, UVs and 1st bake, cubemap shader test on red/purple parts if possible
I'm both ahead and behind, I do have a low poly mostly finalized with UVs and a 1st bake, but the UVs are not final. Plus some parts are still missing on the gun, biggest one being the face.