Monday, June 8, 2026

Portfolio 1 - Final check

So... although I had planned on making a cool cubemap-based material for the phantom, it didn't turn out exactly the way I wanted. But, I did end up making a cubemap material and learned some tricks along the way for making it which was fun. It rotates around with the camera and the mesh itself, and is meant to have depth as well. 

Here's how the material looks in engine.

Here are my final renders in Unreal of the gun:






Here is how the final high poly came out:


Here is the final low poly, coming out to 27,184 triangles.


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Portfolio 1 - Final check

So... although I had planned on making a cool cubemap-based material for the phantom, it didn't turn out exactly the way I wanted. But, ...