Wednesday, June 3, 2026

Sprint #2 - Common Art

 For this sprint I had a couple of tasks I worked on:

- Some set dressing for the level utilizing assets we currently have in engine.
- Polishing/finalizing some assets I had already made, including doing UVs for some. (Coffee machine, espresso machine, small/medium/large books, plant pots, rigged book,
- Baking any assets that needed baked normals.

Firstly, as of the time of me submitting this assignment, this is how the set dressing looks within the cafe. Huge shout to Alex for doing some set dressing as well, and a first pass on lighting! :]




Secondly, these are some of the assets I finalized for this sprint:



Machines before in engine:


Machines after in engine:


I also finalized and baked my small, medium, and large sized books for the shelves:


Here's how they look in engine with baked bevels:


Bookshelf models have also been finalized, here is how they looked in engine before and after. The bevels on these were not baked down since they are larger assets.

Before:


After:

Lastly, here are all of my assets in Perforce:


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Sprint #2 - Common Art

 For this sprint I had a couple of tasks I worked on: - Some set dressing for the level utilizing assets we currently have in engine. - Poli...