After I finished my breakdown of the chest, I jumped into Blender, first establishing the scale of the chest, and importing any references I wanted to use. After that was done, I began to block out the chest, disregarding good topology for the time being as I plan on doing retopology once I am done sculpting. I modelled out the basic, large shapes for each part, making sure I was matching proportions correctly.




After finishing up my blockout, I set up my fspy camera in Blender, matching the perspective of one of my references.

Once my fspy camera was set up, I began to prepare the chest for export into Zbrush, adding a subdivision modifier and creasing edges to maintain sharpness.
After finishing up my blockout, I set up my fspy camera in Blender, matching the perspective of one of my references.
Once my fspy camera was set up, I began to prepare the chest for export into Zbrush, adding a subdivision modifier and creasing edges to maintain sharpness.
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