Starting off the assignment, I created a skeleton for my mesh, using it to rig the Brute mesh provided in perforce.
After finishing up my skeleton, I made sure to orient my joints, ensuring they all faced in their proper directions. I then skinned the rig.
When I was finished skinning the rig, I began to work on creating the constraints for the character, setting up the fk rig.
Once done with the fk rig, I wrapped up the rigging process by painting skin weights on the mesh.
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