Tuesday, March 17, 2026

3D - Enviro pt.1 Tileable textures

For this section, I only managed to make 2 materials, with the 3rd still being a work in progress. Currently I have a; tiled rock path material, snow material, and a half-working dirt material for potential later use. I also wanted to aim for a Genshin-inspired style, as I felt that would be simpler to do given the overall time frame (and I also love the art from Genshin).

I utilized Zbrush for the tiled rock path material for the sculpt, here is what it looks like in Zbrush:


Here are my 2 tileable textures in Unreal:


Here are the maps for the rock path texture from substance painter:


For the snow material I utilized a tutorial I found on YouTube from someone named Poly Doorway. Here are the maps for the snow material from Substance Designer, as well as my node graph:




I also made a very bare bones blockout for my scene in Unreal, I've not added proxies for certain things yet as I'm unsure if I'll be able to do them.


I chose this as the scene to do for my project:



Additionally, here's some references for the rock path I had:


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3D - Enviro pt.1 Tileable textures

For this section, I only managed to make 2 materials, with the 3rd still being a work in progress. Currently I have a; tiled rock path mater...