Pureref board with concept art:
Schedule:
Week 1 - Basic blocking, silhouette established with basic shapes ✓
Week 2 - Further blockout refinement, high poly begin (likely a mixture of Zbrush and Blender) ✓
Week 3 - High poly at least 3/4ths of the way through, low poly started (Evaluate whether or not low poly is possible at this point)
Week 4 - Low poly finalized, UVs and 1st bake, cubemap shader test on red/purple parts if possible
Week 2 - Further blockout refinement, high poly begin (likely a mixture of Zbrush and Blender) ✓
Week 3 - High poly at least 3/4ths of the way through, low poly started (Evaluate whether or not low poly is possible at this point)
Week 4 - Low poly finalized, UVs and 1st bake, cubemap shader test on red/purple parts if possible
**After next week I will update this schedule to reflect whether or not I will be able to do a low poly and bake, I may just keep this as a high poly only.
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