After I finished my low poly, I moved onto the UVs, and had to redo them several times, as I had to fix bake errors and texel density issues. These are how my UVs came out, with 71% of UDIM space utilized:
And this is my bake result:
For this section, I only managed to make 2 materials, with the 3rd still being a work in progress. Currently I have a; tiled rock path mater...
No comments:
Post a Comment