After I finished my low poly, I moved onto the UVs, and had to redo them several times, as I had to fix bake errors and texel density issues. These are how my UVs came out, with 71% of UDIM space utilized:
And this is my bake result:
For this stage, I began by retopologizing the wasp. I first began by breaking parts of the high poly into different pieces, separating the m...
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