Monday, October 20, 2025

Cannon Blockout

For this weeks assignment I blocked out the cannon and imported it into Unreal, making a basic lighting setup for later renders. Here is my render in Unreal:


Here is my wireframe render, done in Blender:

The cannon is currently 2,722 triangles.

This is my attempt at camera matching in Maya, I unfortunately could not get fspy to work properly with Maya.


Here is the reference I used:

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Portfolio 2 - Start

Main reference: Shots of the current stage of the blockout in Blender: Wireframe matchup with concept art: UE camera angles/setup: Schedule:...