Thursday, October 23, 2025

Common Art 'F' Stage

For this stage in the creation of our common art experience, I was tasked with creating a blockout of our main character: red riding hood. I chose to poly model rather than sculpt out the character, as I felt it fit better with our selected art style.

Here is the wireframe of Red, she is 19,496 triangles.


Here is Red in engine with a mid-gray material:



I did also do textures for Red in Substance, there was no high -> low baking involved as I just used the model I had made.

This is Red in engine with her textures:




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