These are what my proxy uvs look like, the 2nd UDIM consists of mirrored parts of the cannon.
Using a texel density checker addon for Blender, I got these results:
After I finished my UVs, I moved onto upscaling my model, adding on subdivision modifiers and a bevel modifier in Blender to get crisper edges. This is the wireframe in Blender of my upscaled model:
Once my model was ready to go, I then imported it into Zbrush, here is how it looks in Zbrush:
Additionally, here is how the cannon looks imported into Unreal:
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