Monday, October 27, 2025

Cannon upres + UVs

For this part of the project I transferred over to Blender for ease of use for uvs and subdividing/beveling my model. I first started off with making proxy uvs, utilizing mirroring and uv packmaster to get the most out of my uvs. Padding is 16px for a 2048 x 2048 texture map.

These are what my proxy uvs look like, the 2nd UDIM consists of mirrored parts of the cannon.


Using a texel density checker addon for Blender, I got these results:


After I finished my UVs, I moved onto upscaling my model, adding on subdivision modifiers and a bevel modifier in Blender to get crisper edges. This is the wireframe in Blender of my upscaled model:



Once my model was ready to go, I then imported it into Zbrush, here is how it looks in Zbrush:


Additionally, here is how the cannon looks imported into Unreal:

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