To start off the assignment, I created my animation and character blueprints for the Quinn character. Most everything was already set up, such as the input mapping. The only input that wasn't fully functional was the jump function, and I set that up using enhancedgameinputs and called it in the character blueprint.
After everything was setup, I created the state machine, adding conditions for idle to jump and back, run to idle, etc. Jumping utilized the isFalling variable I created in order to tell if the character was in a falling state or not.
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