Throughout the process for part two, I decided to change up the design of my kit from part one to try and add more variation, as well as make the pieces fit better. Beginning part two, I made some cuts and gouges into my shapes that I made in part one:


After importing my cut shapes into Unreal and updating the meshes I had before, I created an emissive material, a rotation blueprint, and some additional code for the level blueprint:
Emissive material:

Rotation blueprint:


Level blueprint:

Then I set up the max walk speed/jump height for the player character:

After finishing up editing the blueprints, I set up the lighting and atmosphere for the level, as shown here:


Here are my final shots!