Monday, November 24, 2025

Cannon final stage

For this round, I re-sculpted my wood again, and textured my cannon. I aimed for a rusted, humid look on both the metal and wood, using various masks and grunge fills in Painter to achieve the look I wanted. Here are the renders from Substance Painter:







These are the renders I took in UE:







Additionally, since I iterated yet again on my sculpt from the past round, here is a BPR shot from Zbrush of my sculpt:



I also updated my reference board slightly, it's about the same as last time but a couple more references were added/updated.

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