Tuesday, November 18, 2025

Cannon baking

During this stage I went back and attempted to remake my wood grain in Zbrush, bumping down the detail from last time. Unfortunately I wasn't able to get to and detail every piece, so some have some blank spots that are missing detail. I did have a minor issue when baking involving the high poly, that being that there is a spot on the wheels where backfaces clip through, and this showed up on the AO map in my bake.

Here are my renders in Zbrush for this stage:






The low poly version of the cannon is 5,058 triangles, here is how the wireframe looks:


Here is my UV map, I didn't change it from the high res/UV stage as it worked, however some of it does need some adjusting in terms of orienting shells and laying them out:


Finally, this is how the cannon bake looks in Substance and Unreal:




Unreal shot with mid-gray material:


Unreal shot with basic textures:

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