Here are my renders in Zbrush for this stage:
The low poly version of the cannon is 5,058 triangles, here is how the wireframe looks:
Here is my UV map, I didn't change it from the high res/UV stage as it worked, however some of it does need some adjusting in terms of orienting shells and laying them out:
Finally, this is how the cannon bake looks in Substance and Unreal:
Unreal shot with mid-gray material:
Unreal shot with basic textures:
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