Here is how the bake looks:
With materials and lighting in Unreal:
Schedule:
Week 1: low poly started, texture first pass done ✓
Week 2: low poly done, secondary pass on textures ✓
Week 3: Industry Review, final pass on textures (fun shader time if I want to mess around with Warframe incarnon-esque stuff)
Week 2: low poly done, secondary pass on textures ✓
Week 3: Industry Review, final pass on textures (fun shader time if I want to mess around with Warframe incarnon-esque stuff)
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