Monday, April 27, 2026

Final project pt. 3 - Highpoly/Lowpoly progress/First bake attempt

So.... I brought the gun into Zbrush for some polishing, and brought almost all of it to a nice polished bevel. I made a low poly from the midpoly I had already made in Blender, and it came out to around 27k triangles. I did manage to make very rudimentary UVs for the time being, they are functional but are pretty awful looking so I am not showing them here. I plan on fixing them up to get better texel density and better coverage across the UDIM space before industry review this Thursday.

This is how the first bake has come out:



It's more difficult to see from a distance but there are tons of AO errors in here, and there's bake skew going on with the screw and boolean floaters I have placed. Some areas of the low poly also don't quite match the high poly/need more topology. The polish seemed to bake on pretty well though! :]

As for how the final high poly has come out, this is how it looks so far:



I've also updated my reference board some, I've decided to aim towards a specific style shown in Valorant. It's a more toony style and will involve a little bit of shader work/painting, but it should be fun to try to replicate. 

























Schedule:
Week 3 (21st - 28th):

- Low poly done ✓
- UVs done ✓
- 1st bake made ✓
*These are all technically done and I did what I had on my schedule, but they are not to the quality I want them to be. 

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Final project pt. 3 - Highpoly/Lowpoly progress/First bake attempt

So.... I brought the gun into Zbrush for some polishing, and brought almost all of it to a nice polished bevel. I made a low poly from the m...