To create the basic outdoor lighting for our level, as per request I utilized the Ultra Dynamic Sky system in Unreal, tweaking the settings to my preference. I only added a post process volume into the level as an addition, as UDS has a lot of functionality that would normally be created with an environmental light mixer. Here are the shots from different areas in the level at various times of day:
Still not fully sure why the rocks turn black in the lighting, I managed to bump up the gamma on the shadows in the post process volume, however that had 0 effect on that issue.
The fireplace and armoire have been textured, the rest of the meshes have finalized UVs, but no textures. I would have textured the rest, however I had to move onto lighting and capstone work. Here are the props in level with their textures:


The fireplace and armoire have been textured, the rest of the meshes have finalized UVs, but no textures. I would have textured the rest, however I had to move onto lighting and capstone work. Here are the props in level with their textures:
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