I also added some more references this time for wood specifically;
Monday, November 10, 2025
Cannon pt. 2 sculpting
For the final part of the cannon sculpt, I went ahead and pushed more of the tertiary details, and additionally worked on fixing up my wood beams from last time. Although I will note that they do look better, I think the ends still need work, and I plan on adjusting them if I have the time. I added some noise to the rusty areas on the cannon, and just overall on the cannon as well to add detail. Also fixed up the BPR floor issue from last time, turns out my rendering depth was set too low.





I also added some more references this time for wood specifically;

I also added some more references this time for wood specifically;
Subscribe to:
Post Comments (Atom)
Portfolio 2 - Start
Main reference: Shots of the current stage of the blockout in Blender: Wireframe matchup with concept art: UE camera angles/setup: Schedule:...
-
After prepping the mesh to to into Zbrush from Blender, I began sculpting on the mesh, following along with the sculpting renders on ArtStat...
-
For the prop assignment, I decided to take on the challenge of one of the wayfinder chests. Picking the chest that had a creature on it that...
-
For this project I decided to utilize a tutorial from a guy named Tim Bergholz (aka Chamferzone). He creates what looks to be a more tactica...
No comments:
Post a Comment