I first began by loading in the concept art into the spotlight in zbrush, lining it up as best as I could with the model. The right wasp I mainly used, as it was the concept with the least amount of distortion, although it still had some.
After the model was lined up I used zremesher and spheres to get a basic but clean blockout of all of the forms. Once that was done I started cleaning up some of the shapes and adding further details to the sculpt. This is where the sculpt is at now:
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