Monday, January 26, 2026
3D - Creature full sculpt
From last weeks blockout I further refined the wasp, adjusting proportions based on critiques, as well as adding further details to the thorax, face, and legs.






Monday, January 19, 2026
3D art - creature blockout stage
The concept I chose for this assignment was not one originally put on the pureref, I searched for Lost Bear Studios on Arstation and found this wasp concept from Ratchet and Clank:

I first began by loading in the concept art into the spotlight in zbrush, lining it up as best as I could with the model. The right wasp I mainly used, as it was the concept with the least amount of distortion, although it still had some.

After the model was lined up I used zremesher and spheres to get a basic but clean blockout of all of the forms. Once that was done I started cleaning up some of the shapes and adding further details to the sculpt. This is where the sculpt is at now:

I first began by loading in the concept art into the spotlight in zbrush, lining it up as best as I could with the model. The right wasp I mainly used, as it was the concept with the least amount of distortion, although it still had some.
After the model was lined up I used zremesher and spheres to get a basic but clean blockout of all of the forms. Once that was done I started cleaning up some of the shapes and adding further details to the sculpt. This is where the sculpt is at now:
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3D - Creature full sculpt
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