Saturday, August 30, 2025

Modular environment creation part 1

To start off the project, I established my scale in Maya using Manny and a cube primitive. I adjusted the scale settings in Maya to work in meters rather than centimeters, as I prefer to work in meters.


Moving onto the modeling stage, I blocked out the basic shapes for the primitives I would need for the environment.

After this, I then exported my primitives into Unreal, and then set up their materials and blueprints.



After setting up my blueprints I then went back into Maya and beveled the edges of my primitives, then reimported them back into Unreal.



Finally, here are my final renders for part one:



No comments:

Post a Comment

Cannon final

This is my final blog post for the cannon project, it'll mostly be images with some captions. I'm going to go in the same order of i...