To start off the project, I established my scale in Maya using Manny and a cube primitive. I adjusted the scale settings in Maya to work in meters rather than centimeters, as I prefer to work in meters.

Moving onto the modeling stage, I blocked out the basic shapes for the primitives I would need for the environment.

After this, I then exported my primitives into Unreal, and then set up their materials and blueprints.


After setting up my blueprints I then went back into Maya and beveled the edges of my primitives, then reimported them back into Unreal.

Finally, here are my final renders for part one:

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